“By remembering the stories and characters,
the students assimilate and retain the content much faster”
One of the key aspects to STEM education is how the topic relates to our daily lives. Project-based learning is a great way to bridge the gap between the textbooks and how the lessons in the real world.
Over the past few years, the line between hardware and software has been blurred more and more. From Arduino boards to Raspberry Pi, each is capable of so much by just wiring a few components and controlling them with a bit of software. However, even simple projects can seem utterly complex at rst. Step- by-step instructions are rigid and can’t assist in learning how to debug or figure out what is not working. They also don’t inspire to go beyond the lessons presented and leave the students at a loss when wanting to learn more. The Island of PodPi is a
series of comic books, coupled with electronics kits designed to introduce students to the basics of electronics and coding skills. The use of a series of graphic novels allows the students to immerse themselves into a
new world, where steps are replaced with storytelling, allowing for gaps to be lled with their imaginations. Each book presents new characters (pods), each designed with a speci c personality
and set of skills related to the
lessons. By remembering the stories and characters, the students assimilate and retain the content much faster. The characters also inspire them to learn more and go beyond the content presented.
Ironically, the stories are based on an island with no electricity. Instead they rely
on subtle analogies from
skills learned at a younger
age. The island is composed
of ve beaches, Learn,
The Island of PodPi comes as a monthly subscription
for students at home, and
as classroom bundles for schools. Most schools will pair two students per bundle, thus promoting teamwork, collaboration and costing the schools much less.