Teachers and Educators Welcome!
The entire PodPi team would like to thank you for your work in educating our young minds. They are our future and you are the voice that leads them forward. Together we can get them ready for the future and the jobs of tomorrow.
Below are some of the more frequently asked questions from teachers and educators. Please contact us should you have other questions.
You've asked us...
What equipment do I need?
The PodPi curriculum is 100% based on open source software and hardware. We support PC, Mac for all lessons and Chromebooks for most of them. PCs and Macs will need the Arduino IDE and Node.JS installed. Chromebooks simply need the Johnny-Five extension.
What can I expect in the classroom?
What are the goals of each lesson?
How many PodPi modules?
Our curriculum is currently composed of 13 distinct modules. Each module focuses on a specific topic and comes with all the components and lesson books necessary to learn the topics. Each book is packed with 3-6 hours of content (time depending on the students). Our student boxes include a set of 2 books.
What's different with PodPi?
The Island of PodPi replaces common step by step instructions with contextual storytelling. Instead of following a series of steps, the students are asked to read the stories, build the circuits and write the code found in the lesson books. All elements necessary to complete a lesson are present in the lesson books, but in various forms. Students will need to pay attention to details and often go back and review previous lessons.
We leave much room for the students imagination to fill the gaps in our instructions and let them figure things out as they learn.
How should I structure my class?
Each PodPi module (or kit) comes with four main projects or lessons. You can structure each 60-75 minutes session for one project. Students can learn at their own pace or work in pairs. Most projects will have a set of additional experiments that you can ask the students to complete.
In school or after-school?
We are pleased to present the complete PodPi curriculum. This program in a box can be used in a classroom setting, in elective classes or an after-school program. By pairing students in small groups (2 or 3), each student can work on either software or hardware. This environment promotes teamwork, collaboration, collective thinking and problem solving. It also promotes leadership where we have seen the more advanced kids take initiative in helping other students in the same classroom.
How many schools are using PodPi?
We are currently working with 25 schools across the US, Canada and some overseas. We are also working with partners to provide after-school classes and camps. Contact us for more information.
A companion mobile web app for teachers.
Coming soon... We've got you covered! We're building a teacher companion mobile web app with additional instructions, classroom experiments, student assessments and more. As a teacher or educator, you will be able to use these resource before or during the lessons to guide your students through the PodPi content.
Read our story on why we started PodPi.
The “a + b” Teacher
It was Tuesday morning, the 3rd week of August 1982. I don’t know who was more nervous, the young teacher facing his very first class, or the kids waiting to meet their new Math teacher, Mr. Javet. The room was oddly quiet that morning...
In the classroom
(Camps or after school elective programs). This video was taken on a Friday afternoon after more than 25 hours of PodPi training. After an entire week, the kids are still very engaged and challenged. Notice the balance between the screen activities and the hands-on ones.
Team building and collaboration
PodPi encourages team building by pairing students on all hands-on activities. Students can divide the tasks between software and hardware. Tu curriculum approaches each problem with a story line instead of step by step procedures, leaving some details and instructions in the story line. This setup promotes problem solving by individuals or team.
We provide a teacher handbook to help you structure your lessons and provide additional information not in contained the lesson books. Our lessons are designed around a story that takes the students through a series of adventures with 16 different characters. Each character relates to a specific topic or concept to learn. Each lesson book contains stories, lessons, facts and challenges.
Digital or Paper?
We have observed that our students learn and retain more when using our printed lesson books. We design the lessons in order for them to to spend 1/3 of the time coding, 1/3 working on the hardware and the remaining time reading the stories, the facts and decoding the challenges.
However, our curriculum will be available on iBooks in 2017.
Learning and working together is more effective. All our classroom kits are designed for 2 students (1 set of components and 2 lesson books per module or box). Each module contains 3-6 hours of content depending on the age group and how the class is structured. Contact us at email@example.com for more information, class bundles or if you have any questions.
But... What is Arduino?
Arduino is an Open Source platform to learn robotics and coding. Arduino can be used to capture sensor data and trigger some action like driving a motor, flashing LEDs, and much more.
Thank you for making us a part of your students' future success.
The entire PodPi team